mino.mobi · mappa · civ · dashboard

civ — civilization evolution

A deterministic, coevolutionary agent-based civilization simulation on a generated mappa world. Individuals turn over by birth and death; lineages, cultures and institutions carry identity across ten millennia. Nothing about eras is scripted — agriculture and industry are emergent phase transitions. Headless-first: everything here is one call to the CORS-open, no-key API.

▶ Particle playback →  ·  📈 Development →  ·  📊 FRED →  ·  the world on mappa ↗  — the same run carries across all of them by its link (world + config + seed + ticks). Watch the population move across the map, trace the rise and fall of dynasties, browse the whole economy, or inspect the planet it runs on.

API: /api/civ/run, /api/civ/sweep. A run is a pure function of (world, config, civSeed, ticks) — the same call regenerates the same chronicle, and edge-caches forever.

Pick a preset and run a civilization. The sim emits a chronicle (keyframes + events) and an interestingness score; degenerate runs (instant extinction, single-hegemon monoculture, stuck-foraging) score low and are flagged.